2019 SSA Interleague Rules
(For rules specific to U8 please scroll to the bottom of this page)
1.0 MISSION STATEMENT
The objective of the participating associations is to engage players to the game of softball in
a manner that ensures they have fun. Interest in the game will be fostered by giving each
player the opportunity to participate in all games. Good sportsmanship must be demonstrated
at all times by (and to) the Players, the Coaches, Spectators and Umpires alike.
All Softball Canada, O.A.S.A, and P.W.S.A rules apply unless stated otherwise below.
2.0 GENERAL RULES
2.1 Length of Game: The maximum number of innings per game is 7 innings.
o Early games begin at 6:30 p.m.. Forfeit / Default time is 6:45 p.m.. No new
inning after 8:10 p.m.. Curfew on games is 8:30 p.m.
o Late games begin at 8:45 p.m.. Forfeit / Default time is 9:00 p.m.. No new inning
after 10:30 p,m.. Curfew on late games is 10:45 p.m.
2.2 Unplayable Field Conditions: In the event of inclement weather, The Convenor may
cancel any game prior to 5:00 p.m., after which point it becomes a game time decision. The
Umpire in consultation with the coaches will evaluate the condition of the playing field to decide
if the game will be cancelled. The umpires decision is final.
2.3 Cancelled Games: The Convenor will attempt to reschedule..
2.4 Lightning: The umpires will call the game any time they see lightning.
2.5 Blood Rule
● Any player, coach or umpire showing evidence of external bleeding for any reason will
be removed from the game until such time as the bleeding is stopped. Substitution for a
bleeding player will be without penalty. If a substitute player is not available, the Umpire
shall allow a reasonable amount of time for the player to resume.
● Any portion of a player's, coach's or umpire's uniform or clothing soiled by blood, must
be removed. Sufficient (and reasonable) time will be allowed for this purpose. A
replacement sweater does not have to conform to the common sweater uniform rules in
3.0 PLAYER PARTICIPATION / MINIMUM NUMBER OF PLAYERS
3.1 Each team must have a minimum of 7 players to start and finish the game. Failure to
field a team of 7 players will result in a forfeit of the game.
3.2 All players present must be included in the batting order.
3.3 No player will sit twice, until ALL players have sat out once (defensively). No player
may sit out two consecutive innings (defensively).
3.4 Overage Players: Overage player may play 1 year down, he/she may not pitch, and
participation is dependent on decision by league executives.
3.5 Only registered players are permitted to participate in any game or practice.
3.6 Coaches must rotate players through different positions giving players the
opportunity to play both infield and outfield.
3.7 Call overs are permitted within their own league during regular season in the event
that a team does not meet the seven player minimum, to a maximum of nine players.
4.1 Pants: Players are not permitted any combination of shorts, pants and/or socks,
which do not completely cover the leg.
4.2 Catcher: The catcher must be equipped with a helmet and facemask (with throat
protector), chest protector and shin guards.
4.3 Gloves: Trapper glove may only be used by Catcher and First Base.
4.4 Helmets: All batters, base runners, and on-deck batters, must wear a batting helmet
with a full face mask. Batting helmets must remain on and strapped while on the playing
field. A warning will be given to both teams for the first offence of this rule. . The
subsequent offence by either team will result in an out.
4.5 Shoes: Shoes must be worn on the field. Only plastic/rubber cleats/spikes are
permitted . All shoes, including players and coaches, must be fully enclosed; no slip-ons,
clogs, sandals, etc.
4.6 Safety bases will be used at first base.
4.7 Jewellery: Players are required to be ‘jewellery free’ during games and practices,
players found wearing jewelry during at bat or while running the bases will be assessed
an out. The following exceptions will be permitted:
● Players must fully tape all visible jewellery that cannot be removed.
● Medic Alert bracelets/necklaces are permitted.
4.8 Jerseys: must be tucked in at all times when on the ball diamond.
4.9 Defensive Face Mask: all players are required to wear a face mask while pitching.
5,1 Infield Fly: Applicable in instances where there are base runners at 1st and 2nd, or
1st, 2nd and 3rd, with less than 2 outs. When a pop-fly is deemed by an umpire to be
easily caught by an infielder, infield fly is called by an umpire and the batter is
automatically out. The base runners are not forced to advance and do so at their own
risk. (U14/U16/17 divisions only)
5.2 Dropped Third Strike: Applicable when 1st base is unoccupied or there are two (2)
outs, when third strike is called and the catcher does not catch the ball, the runner may
attempt to advance to 1st as the ball becomes live. (U14/U16/17 divisions only)
5.3 Overthrows: A live ball that is thrown or knocked out of play will result in all
base runners being awarded 2 bases from where they were at the time of the throw.
5.4 Throwing the Bat : At the discretion of the umpire any batter found throwing the bat
can be either given a warning or will be given an automatic out. Repeat offenders, or if
deemed intentional, players can be removed from the batting order and be an automatic
out for remainder of the game.
5.5 Safety Play at Home (U16/U17 Coed) A safety line and a commitment line will be in
place for U16/17 coed play.
● Commitment Line is a line, drawn 20 feet from the back of the plate (point),
perpendicular to the third base foul line. No runner can be tagged once passed
the commitment line, if so, the runner is safe and the ball is live. If a player
passes the commitment line and then attempts to go back to third base they will
be called out (excluding tag ups and missed bases.)
● Safe Line is a 10 foot line, drawn in foul territory, from the left front corner of
home plate perpendicular to the third base foul line. When the runner touches
ground beyond the line prior to the defensive player holding the ball touching
home plate, they are considered safe. The runner shall not make contact with
home plate, if so, they will be called out and the ball is live.
(For limits to number of innings pitched please refer to the table provided.)
7.0 WARMING UP THE PITCHER
7.1 CATCHERS, COACHES, and PARENTS must wear a mask while receiving warm-up
pitches on the playing field prior to or during the game. If the person catching refuses to
wear a mask, when requested, the players involved and the head coach will be removed
from the game.
7.2 A game official (plate or base) will alert the head coach of the request to correct the
infraction, giving them the opportunity to correct it. A Convenor or League Executive can
issue the request and notify the plate umpire.
8.1 Mercy Rule: A team will bat until 3 outs are recorded or 5 runs have scored (Mercy
Rule), whichever occurs first in the first four innings. In the fifth and subsequent innings
a team will bat until 3 outs are recorded or 7 runs have scored (Mercy Rule) whichever
occurs first. The last inning will be called by the umpire and be an open inning for Under
8.2 Score Submission: Both winning and losing coaches are expected to input the
score if requested within 24 hours of game completion. Failure to do so will result in a
forfeit, and a 0-7 loss recorded.
9.1 Protests are not allowed on regular season games.
9.2 Play-off season Game Protests are to be noted on the back of the game sheet,
signed by the protesting coach and the Umpire(s) and forwarded to the Convenor.
10.0 EJECTIONS AND SUSPENSIONS - NOTE: Ejections are issued by a member of the Umpire staff
10.1 Players or team officials ejected during play or at the conclusion of play by the
umpire will leave the playing field and if so designated by the umpire the park. (the park
is defined as the parking lot designated by the Umpire) . A first ejection carries an
immediate suspension of 1 complete game played. A second ejection in the same
season, or a first ejection deemed serious will be reviewed by the Discipline Committee,
which may suspend the person a minimum of 1 game, and maximum of the remainder of
the season. The coach of the team with the ejected player is responsible for
communicating the ejection to the divisional convenor.
10.2 Volunteers or spectators ejected must leave the park, (the park is defined as the
parking lot designated by the Umpire) within 5 minutes of ejection; otherwise the coach
will be ejected. If the coach does not leave the park within 5 minutes, the team forfeits
10.3 Failure to report an ejection to the convenor prior to the next game will result in a
forfeiture of the subsequent game and any additional games until the ejection is
11.0 OTHER IMPORTANT RULES DIFFERENCES
11.1 Safety Base: A runner advancing to 1 st base must use the safety base if there is a
play to run through the base, and similarly the fielder at 1 st must only use the white base
to make a defensive out.
11.2 Defensive Conferences: A coach may have two defensive conferences for each
pitcher, in each inning. On the second conference the pitcher must be changed and a
new pitcher must be played.
11.3 Offensive Conferences: In the spirit of teaching players how to play the game, we
want to encourage coaches to help players in need when in the batter’s box. As the
players get older and gain more skill, less of this will occur. At the umpire’s discretion, a
warning may be issued to the offensive coach if the umpire feels the game is being
delayed for a competitive nature. A second warning may result in an ejection of the
2019 SSA Interleague Playoff Rules
RULES APPLY TO ALL DIVISIONS EXCEPT U6/U8
ALL REGULAR SEASON RULES APPLY EXCEPT WHERE NOTED BELOW:
1.0 GAME DETAILS
1.1 Call-overs within any division are not allowed. Call-ups from a lower division are
permitted as approved by the Division Convenor to bring the total number of players
1.2 Weekday Game Length: Same as regular season if on field with lights. For a field
without lights, regardless of start time, no new inning after 8:00pm. Hard stop at
1.3 Championship Day Game will be played out to the complete 7 innings. Game mercy
is 10 runs differential at the end of the inning after 5 innings or more of play without
regard to time.
1.4 For reasons of player safety, game is considered complete if, in the opinion of the
umpire, it is too dark or field conditions deteriorate to safely proceed with the game,
and 3 innings have been completed (2.5 if home team is winning).
2.0 HOME TEAM HONOURS
2.1 Coin toss will determine Home Team honours.
2.2 Call will be decided by the Umpire.
3.1 For the duration of playoffs, the home team will be the official scorekeeper for each
3.2 Each team must provide their line up to the official scorekeeper prior to the umpires’
plate conference. The individual teams are still required to maintain their own score
4.1 For U16/U17 a pitcher can pitch up to 5 innings. The remainder of regular season
rules apply. In a tiebreaker inning, a pitcher who has used his/her maximum number
of permitted innings during the game is permitted to pitch.
5.0 REGULAR SEASON PLAYOFF TIEBREAKER
5.1 In reverse order the score will be assessed at the completion of each inning . If 5
innings are played and the score is tied, the game reverts to score at end of 4th
inning, which if tied will revert back to the score of the 3rd inning, continuing to the 1st
completed inning if necessary.
5.2 If the game is still tied, work backward through each complete inning to the team withthe most number of outs will decide the winner.
5.3 If the game is still tied, a coin toss by the umpire will decide the winner.
6.0 CHAMPIONSHIP DAY INTERNATIONAL TIEBREAKERS
6.1 During tiebreaker, no player shall sit out a second time until all other players have sat
6.2 Pitchers may not pitch consecutive innings in a tiebreaker.
6.3 Inning will start with runner on 2nd base -> the player who had completed the last
official at bat – with no outs recorded.
LENGTH OF GAME:
START TIME: 6:30
NO NEW INNING: 8:00
HARD STOP 8:15
BASE DISTANCE: 45 FT
BALL SIZE: 11 IN INCREDIBALL (softie)
PITCHING DISTANCE: 25 FT
8 FT PITCHING CIRCLE